Houdini Special characters
Houdini/Houdini etc 2014. 4. 21. 01:31 |Special characters in path definition are: @ - Typically expands to the HOUDINI_PATH. Thus, if the HOUDINI_PATH was set to: $HIP $HFS/houdini $HOME/houdini a path defined as "@/vex" would expand to the paths $HIP/vex $HFS/houdini/vex $HOME/houdini/vex = - This expands to the $HIP variable. This path will always point to where the currently loaded hip resides. & - The ampersand character expands to the "default" path. For example, to add a directory to the a path without worrying about what the default path should actually be, simply set the path to: "/mypath;&". This will search the "/mypath" path first, then search the default path. ^ - Some paths are used for multiple directories. For example, the HOUDINI_VEX_PATH is used to define the search path for Surface, Displacement, Sop, etc. VEX shaders. For VEX, the ^ symbol expands to the shader type. Thus, if the HOUDINI_VEX_PATH variable is set to something like "/usr/local/vex;$HOME/vex/^", when loading Surface shaders, the following directories will be scanned: /usr/local/vex $HOME/vex/Surface and if Sop shaders are being searched for, the following paths will be searched: /usr/local/vex
Houdini command-line Shell : "hconfig -ap"
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